3/16/2023 0 Comments Ev nova problem with cheap reactor(Also as I've done playerships of the Asterion, Sotho and Scorpion I'd like to offer my assistance if those three do get done, since there's a few good ways to differentiate them) That being said, ships I can see working if you do manage to figure something out are the Centurion, Centurion/X, Sotho, T31, Anika, Molotok, Scorpion, and as the upper-end "this is as heavy as is advisable" ship, the Troglav. And yes, I say that knowing that it's one of the most requested features of all time. We still need more meaningful specialisation, and limitations, of ships before there's a compelling reason for ship swapping besides the novelty value. Any ship can have a Hyperion shoved on it and have god-tier weapons welded improbably to the hull. There's no "tiers" of ship in this game, so you wouldn't be getting much of an upgrade. Thing is, I'm not overly sure why you'd want to swap ship. 8 slots, 2 of which are for weapons, but with a gunship's strong drive and maneuverability. Weaker engine and equipment than a Penitent Atonement-class, but available earlier. Atonement gunship, without needing to blast your old ship during Benedict06.Two weapon slots and low cargo space would be restrictive, but for combat you could use the device slots for a patcher arm or two, a quantum CPU and Corporate Command's weapon enhancers. I'll suggest a new class of ship for the late game.Īn explorer ship, meaning limited weapon slots and strong maneuverability. If Teratons or Ringers had ships I'd definitely consider getting myself one. At that point I usually upgrade everything, so I would be willing to invest in a change of ship that does just that. Perhaps the Asterion and Scorpion would be available at around St. I agree with DigaRW on the Asterion and Scorpion. The Armstrong transport would be nice as a more spacious freighter. Six device slots and considerable engine power consumption in exchange for cargo space and maneuverability is a compelling choice for me, but the maneuverability could be toned down a little and it would still be powerful. At the station's Meeting hall or Matriarch's chamber, you could negotiate with the station master or abbess and unlock the Atonement for purchase at that station, with a discount depending on your Sisters attitude value. Which ship classes would you like to be available as playable ships? Let me know in responses.īlack Market shipyards could sell Penitent gunships, while the UAS may sell weaker civilian variants which lack the Penitent styling.Īfter the Benedict mission where you pilot an Atonement, there could be an opportunity to trade your ship for it. įor 1.8, I'd like to offer 6 playable ships that you can buy (not counting the existing player ships). If you have wingmen (Volkov, etc.) you can either upgrade their ship (as above) or give your ship to them and trade in their ship. Special devices (such as Eternity Port's CDM shard) are always moved.Ħ. ROM installations (targeting, etc.) always get propagated to the new ship (and some new ships might come with such ROMs by default).ĥ. If for some reason the new ship cannot hold all the cargo of the old ship, then the overflow cargo is left in a crate near the station.Ĥ. The player can decide to sell their ship with all installed devices or they can just sell the hull (at trade-in time, the devices are uninstalled and moved to cargo in the new ship).ģ. The new ships would come with some set of devices (weapons/shields/reactor) appropriate to their level.Ģ. The player can choose a new ship and trade in their current ship. For 1.8 I'd like Commonwealth dry docks and Corporate shipyards to offer to sell new ships to the player.
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